Lionhead Studios

My relationship with Fable is a mostly satisfactory experience. When I first bought my Xbox 360, the first game I actually purchased on the backwards compatible list was Fable: The Lost Chapters. Delighted by the gameplay and fantastic story, I quickly pre-ordered a limited edition copy of Fable 2 which in turn became my favorite game ever on the Xbox 360. Now, with the third one released, I decided to follow the same itinerary by purchasing a LE copy. It’s time to lead a revolution.

The video for this game is widescreen and capable of 1080p resolution. If you have played Fable II, you will notice a lot of similarities in the video presentation. Colors are lush here and there is a whole lot going on whether you are in the woods or in the thick of the city. Scenery really will catch you by surprise and even though a quest might lead you one way, you could find yourself easily going off the beaten path.

In 2004, the world received a top notch role playing game in the form of the original Fable for first Xbox console. It promised a lot of things, ideas and concepts that were sure to revolutionize the gaming world. The crew at Lionhead studios delivered on most of those promises and the game went well over double platinum. Among many things it promised, one of these was a true concept of good and evil. Every action has a reaction whether positive or negative. It was this concept and others that were expanded when it came to the making of Fable II. The game is dubbed by its designer Peter Molyneux as a game that even non-gamers should be able to enjoy. To be honest, he doesn’t even want traditional game reviewers to review the game. Lucky for him, tradition and me broke ties a long time ago.

Graphics
The original Fable was a beautiful game only held back by the power of the console. For Fable II, the graphics are improved dramatically from the beautiful towns to the countryside to the little characters like you and me. For those who downloaded Fable II Pub Games or stayed close to the Fable web site were introduced to dozens upon dozens of breath taking art. Of course, other companies had done this only to see none of it make the final product. I’m happy to report that these shots and more found its way into the final product and it really shows the attention to detail that the artists and designers took in constructing the look of this game. This is really some of the best graphics I have seen in a game, period. The only minor complaint I have is that the subtitles for the game are a bit small.

Fable II will become a reality on October 21st, 2008. The game promises to be even better than the first Fable which won game of the year awards on several sites. Fable was actually the first non-360 game I bought upon purchase of my Xbox 360. It is still my favorite non-360 game for my Xbox 360 to this date due to the rich graphics, intriguing storyline and variety. So when Fable II broke ground by announcing a set of three parlor gambling games were coming to Xbox Live Arcade, I jumped at the chance. My pre-order with Amazon was an automatic and my free code was soon sent to me. I was ready to start collecting items & turning some gold into much needed experience.

Graphics
Gambling games have never been strong on graphics. If you can see the cards, dice & the game board, then you probably don’t need much else. The three games have a very similar look and go together well. The cards in Fortune’s Tower are easily distinguished and the Spinnerbox spinners or tiles have a very fantasy rich feel to them while keeping quality graphics. In Keystone, the dice are easily distinguishable and the board looks good on the outside bets. However, the inside bets are sometimes hard to tell what exactly you are betting on and how much. Once you go through a few Keystone games, it does get easier. The graphics are crisp & clear overall and do a lot of good to keep that Fable feel.

It’s the first console game from game design legend Peter Molyneux, the force behind such revolutionary PC works as Populous, Dungeon Keeper and Black & White. You probably already know all about his talent for coming up with novel gameplay concepts and his unerring desire to break down traditional game design walls. And you probably already know about his grandiose plans for Fable, about the open-ended, realistic game world and the ability to be as good or evil as you see fit.

So lik... me, you’re probably going into this review expecting Fable to be one of the best RPGs of all time. It is not. That being said, it’s still a successful and compelling game, particularly if you’re blessed with total ignorance. The less you know, the better it is.