Posted in: Game Reviews by Michael Durr on October 28th, 2007
Some things just go together. Like Peanut Butter & Jelly, Sonny & Cher, Siskel & Ebert (okay, not so much). Puzzle Quest brings something together in complete harmony like no other game before it. Puzzles and Role Playing Games. Sure the Zelda or Breath of Fire series have puzzles in the game, but we are talking full integration where every battle is decided in a Bejeweled-like interface. Complete with mounts, spells, and other rpg-like elements; this could be the best idea of putting things together since I tried fritos and cream cheese. (Come on, you know you are curious)
Graphics
Puzzle Quest was first released on the DS and the PSP in early 2007. Things that look big on the tiny screen have to be scaled so that they fit appropriately when dealing with HD and the way the Xbox 360 operates. The colors and the objects on the screen are extremely colorful and vibrant. It's not mind blowing but it is certainly adequate and you will be able to navigate the menus with ease. Unless you are trying to read the text on the screen. For some reason, the text is very small and difficult to read. Perhaps I'm getting old but I found myself slowing down to read the text. This wasn't due to complexity or wanting to be careful to not miss a clue. Keep in mind, I also operate on a 42" HD Tv. If it is small for me, I cringe to worry about how small it might be for those will smaller sets (HD or not). The graphics look very good, however this one little attention to detail should have been taken care of in the testing stage.