Game Reviews

In 2004, the world received a top notch role playing game in the form of the original Fable for first Xbox console. It promised a lot of things, ideas and concepts that were sure to revolutionize the gaming world. The crew at Lionhead studios delivered on most of those promises and the game went well over double platinum. Among many things it promised, one of these was a true concept of good and evil. Every action has a reaction whether positive or negative. It was this concept and others that were expanded when it came to the making of Fable II. The game is dubbed by its designer Peter Molyneux as a game that even non-gamers should be able to enjoy. To be honest, he doesn’t even want traditional game reviewers to review the game. Lucky for him, tradition and me broke ties a long time ago.

Graphics
The original Fable was a beautiful game only held back by the power of the console. For Fable II, the graphics are improved dramatically from the beautiful towns to the countryside to the little characters like you and me. For those who downloaded Fable II Pub Games or stayed close to the Fable web site were introduced to dozens upon dozens of breath taking art. Of course, other companies had done this only to see none of it make the final product. I’m happy to report that these shots and more found its way into the final product and it really shows the attention to detail that the artists and designers took in constructing the look of this game. This is really some of the best graphics I have seen in a game, period. The only minor complaint I have is that the subtitles for the game are a bit small.

The greatest game I ever bowled was probably around 180. A far cry from the perfect 300 but a decent game nevertheless. Most bowling video games are extremely simple in scope. Pick up a ball, roll it down the lane and see what pins drop. Sometimes you get to choose the curve of your ball and even the weight. But that is honestly about it. So when I saw that there was a new bowling game on Xbox Live Arcade, I didn’t think anything of it. However, once I tried the demo I realized this was something different. A game that blended bowling with miniature golf and created something kinda unique. I was so intrigued by the demo, I ended up coughing up the 800 points to make a review.

Graphics
Rocketbowl was originally a very simple PC game and had huge aspirations going into the Xbox Live Arcade format. The graphics are decent with major emphasis on the large variety of bowling balls that you can purchase. The balls look great with my favorite looking ball has to be the classic Fireball. The courses are okay, but most of them feel quite bland. If you are looking for a Hot Shots Golf or Tennis feel here with goofy players to play with, look elsewhere as your character or anybody you play against is merely a scoresheet and a small picture.

The Dark Knight movie did big business this year and most people were quite surprised there was no official video game for the movie. Anybody who was looking for a Batman fix after the movie either paid $8 to see the movie again or tried to re-enact scenes with their best friends in their basement. However, there was a little relief to be had. The wonderful teams behind Lego Star Wars and Lego Indiana Jones decided to go to market with a Lego Batman game. But instead of focusing on the recent movies such as Batman Begins & The Dark Knight they moved their focus to the past. Their inspiration seemed to come from the first 2 Batman films with Michael Keaton and a strong dash of the awesome animated series that ran during the same time period. Would Lego’s humor and strong gameplay succeed or would the jokes go as sour as any thought of Robin in a future Batman movie (especially one with Christian Bale)?

Graphics
If you’ve seen either of the previous Lego-themed games, you kinda know what to expect. Little block pieces in bright and vibrant colors come together to form your favorite Batman hero or villain. The graphics despite the expected kid’s appeal hit very close to home. Everybody on the roster (outside of a few generics) looks good and move in well across the screen. Seeing Joker fight along side Batman or Robin is a hoot (in Free Play mode) to watch. Special attacks like Batarangs or Mr Freeze’s Ice Gun also look equally pleasing. The buildings and basic Lego Build-it’s also look fantastic and fun. Too bad you have to destroy most of them (but at least you will have a blast doing it).

Fable II will become a reality on October 21st, 2008. The game promises to be even better than the first Fable which won game of the year awards on several sites. Fable was actually the first non-360 game I bought upon purchase of my Xbox 360. It is still my favorite non-360 game for my Xbox 360 to this date due to the rich graphics, intriguing storyline and variety. So when Fable II broke ground by announcing a set of three parlor gambling games were coming to Xbox Live Arcade, I jumped at the chance. My pre-order with Amazon was an automatic and my free code was soon sent to me. I was ready to start collecting items & turning some gold into much needed experience.

Graphics
Gambling games have never been strong on graphics. If you can see the cards, dice & the game board, then you probably don’t need much else. The three games have a very similar look and go together well. The cards in Fortune’s Tower are easily distinguished and the Spinnerbox spinners or tiles have a very fantasy rich feel to them while keeping quality graphics. In Keystone, the dice are easily distinguishable and the board looks good on the outside bets. However, the inside bets are sometimes hard to tell what exactly you are betting on and how much. Once you go through a few Keystone games, it does get easier. The graphics are crisp & clear overall and do a lot of good to keep that Fable feel.

World Heroes. When I was a teenager, one of my favorite games was World Heroes 2 for the Super Nintendo. I remember it distinctly because it was one of the last games I bought brand new for the SNES. I played the game for hours, then days and even into many assorted weeks trying to exploit all the characters from my favorites like Rasputin, Muscle Power, & Kim Dragon to even lesser characters like Johnny Maximum or Erick the Viking. With the exception of Mudman, (I never played Mudman and I'm still annoyed when fighting him to this very day) I beat the game with each and every character. This is one of my prouder achievements when it comes to fighting games, and with the exception of the Tekken series or compilations, the last fighting game I've really played for such a long stretch. One would then imagine my joy when I heard about World Heroes Anthology when it came out for the Playstation 2. I had also played the first World Heroes in my time, but the idea that I would get my favorite World Heroes 2, coupled with the original and 2 games I've never even played before; my mind suddenly became agaze with the possibilities.

Graphics
True to form, the four games that make up the Anthology are not enhanced or brought up to Playstation 2 standards (whatever that might be). Remember the titles as they appeared on the Neo-Geo or their MVS Standups? That is how they look here. Straight to form with all of the cheesiness of their characters. From Muscle Power's No #1 Pose to the lush jungle backgrounds of the Mudman, it's all here. It holds up fairly well in today's hi-def environment and is certainly far from boring with vibrant color and fairly good detail throughout. Naturally, World Heroes Perfect looks the best of the group but no title suffers too much from the graphical outlying of the day they were created in.

The Neo-Geo console was one of my favorite consoles growing up. My parents never had the money for the home machine or the outrageously priced carts. However, that did not keep me from spending many quarters on the standups day in and day out. Most of my Neo Geo quarters were thrown into games such as Ninja Combat, Sengoku and Magician Lord. The rich graphics, the ahead of its time gameplay were all amazing beyond belief. Almost twenty years later, SNK decides to make a happy man. Sixteen classics on a single dvd for my Playstation 2 console. Furthermore, they went and released it in the $20 price range. Very very happy.

Graphics
Neo Geo games were always famous for their bright and beautiful graphics. Check out any Neo Geo game from the time period. Metal Slug, plenty of action and detail. Baseball Stars 2, bold & distinct characters with wonderful show of color. Almost every title is like this. There are only a few exceptions from what I could see. Burning Fight did have some issues and was kinda jagged and I don't really remember King of the Monsters being as bland in the visual department. However, these minor details are few and far between and most are dead pan accurate translations of the graphics that I remember fondly.

A cold day in Vegas no more. Hopefully over the short vacation, you have had time to hit the slots, schmooze the local women and even rubbing your barrel a little more than you should. Why you ask? Because Rainbow Six, Vegas style is back. That's right; more taking cover and sneaking around killing terrorists in the land that never sleeps. Apparently the rent on the automatic terrorist prevention machines was a little high and so they have asked for your MTar firing, Flashbang throwing behind to lead the charge once again. Rainbow Six Vegas 2 takes back your 360 and hopefully sends us more than new maps and some spit and polish.

Graphics
I would probably be called a liar if I claimed that the graphics in RSV2 have been upgraded significantly in any fashion. It's still really good and very little difference can be deciphered. There is some improvement in shading and terrorists look more distinct. Guns do look fancier and I did notice an upgrade in blast patterns from various explosive devices. Advertisements also appear of better quality, but as you can tell I'm grasping at straws. One detrimental thing I noticed was that you find yourself shooting at your AI teammates a lot (or nearly) especially if you are taking on the role as Knight, Bishop's teammate in story mode. Human players are usually distinct but the two AI's look like any other terrorist.

Movie games are interesting, let's put it that way. A game usually comes out for a movie if it is adventure oriented and at least some kid will be interested in it. However, it's rarely ground breaking since it is usually left until the last minute and a rush project to meet demand. Once in a while, you get something that is a little different or at least interesting but more often than not it's standard questing fare with dull objectives and a way to rehash most of the movie. Spiderwick Chronicles for the PC is unfortunately just that. There are a few spots where it performs above the norm but mostly it is your standard movie game aimed to draw in the kids. But at least this keeps them occupied for a few days.

Graphics
The game recommends 256 megs of video ram. My card has 512. I should be fine and good to go. My processor speed fits right in the middle between minimum & recommended at a 2G. My main memory also sits in the middle at 768 megs. So perhaps this game won't move at the speed of light but it should get a fairly decent frame rate. Inside scenes are delightful, you can run from room to room with little or no slowdown. Once outside, the frame rate drops rather harshly and suffers from poor lit conditions even when you turn the brightness way up. The colors are good and I liked the character depth, it just plays a little bit slow when you are doing anything out in the fantasy world.

Harry Potter is awesome. I have thoroughly enjoyed every movie and own all of the 2-disc special editions. I even have taken the time to play a couple of Harry Potter games on the Playstation 2 and found them to be decent offerings despite the usual rushed movie game flaws. So, needless to say I was slightly interested when I received a dvd remote game with Harry Potter on the cover and wondered if a dvd remote game could finally be any good. After spending a few hours with the product, you as the reader have two decisions. 1)You can read this review that will be full of one-liners and reasons why whoever came up with the concept of dvd remote games should be shot or 2)You can trust me when I say this, don't waste your time on this, please.

Graphics
What do you think of first when you think of Harry Potter, lavish and picturesque landscapes or blurry and pixilated messes of space? If you thought the first one boys and girls, then obviously you have not played this game. The game mixes footage from the Potter movies in with other scraps of animation and video offerings. This would be fine except the aspect ratio is all screwed up and it looks incredibly rough. Like someone took several pieces of Potter footage, deposited it into a blender and turned it to fricassee and hoped it would come out alright. The animation that was created to help along your objectives in the game doesn't do any favors either. At times, you can't tell if you are supposed to go up, down, counter clockwise or fall flat on your face. To be honest, if they had gone straight animation and not try to rely on film clips, it might have worked out better.

Some of my favorite fighting games include the likes of Marvel vs Capcom 2, X-Men vs Street Fighter, Marvel vs Street Fighter, etc. The appeal of these games was simple, fun fast arcade gameplay with cool easily-known characters (I did always have a fondness for Gambit). Along those lines, SNK was introduced into the series as a logical step around 1999 in the game series SNK vs Capcom. After SNK filed for bankruptcy in 2000, the company re-formed and was called SNK Playmore. In 2005, SNK Playmore decided to bring out a game that played very much to the old versus games in NeoGeo Battle Coliseum. In the last breath of 2007, NeoGeo Battle Coliseum makes it to the states for the Playstation 2 system. Now in my greedy little hands, I explore the game and see if it stands up as a true fighter.

Graphics
The Vs. games were always strong in graphics, you could recognize most of the characters immediately and know who you wanted to start playing with because of that look. NGBC is unfortunately just average. You could spend a long time looking at the various characters that you have to play with because you can't discern between one male fighter and the next. The characters and action appear very pixilated and this game has not improved since the console versions of the Vs. games already mentioned. In some ways, those seem better now; Marvel vs Capcom 2 for Xbox is a good example. Even Mai Shiranui of Fatal Fury fame isn't as beautiful as I hoped and there are few standouts in the background or animation department. While no progressive scan or widescreen is provided, in the options menu there is a Screen type setting (Type A / Type B) which stretches it out a bit. But it is not a widescreen option.