Posted in: Game Reviews by Michael Durr on November 18th, 2009
Some of you may remember that the last two Grand Theft Auto games I reviewed were the Playstation 2 ports of Liberty City Stories and Vice City Stories. Most people probably thought that when GTA IV came out, I would have ran to my local game shop and picked up a copy. Truth is, I didn’t. The desire was there but I never really got around to it. So then Rockstar announced they would put their two DLC episodes on disc. Strangely, I was compelled to go buy it. First, I fully support retail releases of stand-alone content that was previously only downloadable and second I had missed Liberty City. I mostly missed the violence and wanton destruction.
Posted in: Game Reviews by Michael Durr on November 9th, 2009
The last time I had played a WWE wrestling game was way back in 2007. Triple H was on the cover looking more menacing than usual and I had played the game for a few solid months. But to be honest, I was burnt out and frustrated with the grappling system and spent the last few years messing with older wrestling titles and Fire Pro Wrestling Returns for the Playstation 2. Fast forward to late 2009 and I suddenly find myself excited for a WWE wrestling game once again. Hopefully clever marketing wasn’t the only reason.
Posted in: Game Reviews by Michael Durr on September 1st, 2009
People rarely look for depth when it comes to games released on Xbox Live Arcade. This method of gaming mostly sees games that are puzzlers, recreations of once forgotten gems and the occasional sports diversion. A better word for these type of games: time wasters. However, most players wanted something more than a dumping ground for the newest falling block game, they wanted an awesome game in a small package at a thrifty price. Little do they know then that the people at Chair Entertainment have responded to that call and provided us with a game called Shadow Complex.
Posted in: Game Reviews by Michael Durr on August 1st, 2009
To say I’m not a country music fan is a bit of an overstatement. I’m not even sure what exactly possessed me to go to NewEgg.com and order a copy of Rock Band Country Track Pack. Oh yes, now I remember it was my fiancée and future wife, Sarah who thought I should be a little more diversified in my music. Apparently, 80’s hair rock was only popular in the late 80’s. I must have missed the memo. But surely, I have heard this thing called country before. I mean I attended more karaoke clubs in Texas during the mid to late 90’s than I care to think about. Once they were done throwing tomatoes at me after I finished my rendition of “Here I Go Again” by Whitesnake, they usually threw on an old Garth Brooks or Clint Black tune.
Posted in: Game Reviews by Michael Durr on June 15th, 2009
It was the summer of 1993, this little review writer was on his way to college for the first time. Among the many things I took to college with me, one of them was a computer. The computer was top of the line at the time; a 486-33mhz processor chip and an 170 meg hard drive. I said meg. Windows 3.1/Dos 6.22 was the OS combination and it had one game on it besides Solitaire. A shareware copy of Wolfenstein 3d. The game had actually been already out for a year but it was a popular game and on my pc as included software.
Posted in: Game Reviews by Michael Durr on June 13th, 2009
The original Cellfactor was actually a technical demo published back in 2006 by Immersion Games. It was made for the Ageia Physx series of cards which later became a part of NVidia. This demo showed off things we in the first person shooter community took for granted, barrels and boxes. Barrels and boxes have long been staples in games for doing absolutely nothing but existing (occasionally a barrel might explode but that’s it). Thru this demo, your character could use his psychic powers to throw the items and watch as they interact with the environment.
Posted in: Game Reviews by Michael Durr on April 20th, 2009
Puberty for me was an odd thing like many teenage boys. My dad threw a medical book into my lap when I turned thirteen and said if I had any questions to let him know. This was followed by more literature being thrown into my lap such as Playboy when I wasn’t any older than fifteen or sixteen years old. In addition to magazine publications, I was also allowed to buy some objectionable games and music. One of these games was the Leisure Suit Larry series.
Posted in: Game Reviews by Michael Durr on March 6th, 2009
There haven’t been many compilation discs out for the 360 yet. There were the Orange Box and a few Xbox Live Arcade compilation discs. There was also Namco Museum Virtual Arcade which despite the plethora of titles wasn’t much more than a bunch of Xbox Live Arcade games and some retro titles thrown in for the nostalgia factor. Most of us retro purists were waiting for a compilation title that put together not only classic games but blended it with the new technology into an invigorating harmony. Our time has come in the form of Sonic’s Ultimate Genesis Collection.
Posted in: Game Reviews by Michael Durr on December 12th, 2008
The World of Warcraft is home to over eleven million people. Think about that figure for a moment. That's the size of an Ohio or Michigan or even more astounding parallel to the number of people inside Tokyo, Japan. A bunch of people playing gnomes, trolls, orcs, night elves and more. For four years, players have battled through the original World of Warcraft and the adjoining expansion pack: The Burning Crusade which allowed characters to play in Outland and bring their character to 70 levels of pain, sacrifice and dedication. Now they have a new task. The Scourge has come to take over Azeroth and bring an end to all life. They are lead by the Lich King Arthas and nothing will stop them until their mission is completed. This opens up players to a whole new area called Northrend as well as bringing us a new class: the Death Knight. But is it enough to stop the forwarding advance of the Scourge Army and Arthas' quest for blood?
Posted in: Game Reviews by Michael Durr on November 24th, 2008
The original Fallout 3 was held in the firm hands of Interplay Entertainment under the working title of Van Buren. Developed by Black Isle Studios, that title never saw the light of the day when Interplay Entertainment went bankrupt and laid off the entire PC development team in late 2003. In 2007, Interplay sold the rights to the Fallout franchise to Bethesda who had developed the popular Elder Scrolls series. Bethesda scrapped the original code and worked on the project from scratch. It paid homage to many Fallout concepts and Fallout 3 saw gold in 2008. It was a long five years between the layoff of the original creators and the company who ultimately got the right to release the game. Was it worth the wait?