Microsoft

My relationship with Fable is a mostly satisfactory experience. When I first bought my Xbox 360, the first game I actually purchased on the backwards compatible list was Fable: The Lost Chapters. Delighted by the gameplay and fantastic story, I quickly pre-ordered a limited edition copy of Fable 2 which in turn became my favorite game ever on the Xbox 360. Now, with the third one released, I decided to follow the same itinerary by purchasing a LE copy. It’s time to lead a revolution.

The video for this game is widescreen and capable of 1080p resolution. If you have played Fable II, you will notice a lot of similarities in the video presentation. Colors are lush here and there is a whole lot going on whether you are in the woods or in the thick of the city. Scenery really will catch you by surprise and even though a quest might lead you one way, you could find yourself easily going off the beaten path.

People rarely look for depth when it comes to games released on Xbox Live Arcade. This method of gaming mostly sees games that are puzzlers, recreations of once forgotten gems and the occasional sports diversion. A better word for these type of games: time wasters. However, most players wanted something more than a dumping ground for the newest falling block game, they wanted an awesome game in a small package at a thrifty price. Little do they know then that the people at Chair Entertainment have responded to that call and provided us with a game called Shadow Complex.

This could be one of the very few kinks in the armor. Since Shadow Complex is modeled after games like Super Metroid or Castlevania: Symphony of the Night, it is also made to look like those games but with HD rendering and some fancy paint. The game on a whole looks very good. However, certain areas are so dark (even with a flashlight), that sometimes you have no idea what is going on.

In 2004, the world received a top notch role playing game in the form of the original Fable for first Xbox console. It promised a lot of things, ideas and concepts that were sure to revolutionize the gaming world. The crew at Lionhead studios delivered on most of those promises and the game went well over double platinum. Among many things it promised, one of these was a true concept of good and evil. Every action has a reaction whether positive or negative. It was this concept and others that were expanded when it came to the making of Fable II. The game is dubbed by its designer Peter Molyneux as a game that even non-gamers should be able to enjoy. To be honest, he doesn’t even want traditional game reviewers to review the game. Lucky for him, tradition and me broke ties a long time ago.

Graphics
The original Fable was a beautiful game only held back by the power of the console. For Fable II, the graphics are improved dramatically from the beautiful towns to the countryside to the little characters like you and me. For those who downloaded Fable II Pub Games or stayed close to the Fable web site were introduced to dozens upon dozens of breath taking art. Of course, other companies had done this only to see none of it make the final product. I’m happy to report that these shots and more found its way into the final product and it really shows the attention to detail that the artists and designers took in constructing the look of this game. This is really some of the best graphics I have seen in a game, period. The only minor complaint I have is that the subtitles for the game are a bit small.

Fable II will become a reality on October 21st, 2008. The game promises to be even better than the first Fable which won game of the year awards on several sites. Fable was actually the first non-360 game I bought upon purchase of my Xbox 360. It is still my favorite non-360 game for my Xbox 360 to this date due to the rich graphics, intriguing storyline and variety. So when Fable II broke ground by announcing a set of three parlor gambling games were coming to Xbox Live Arcade, I jumped at the chance. My pre-order with Amazon was an automatic and my free code was soon sent to me. I was ready to start collecting items & turning some gold into much needed experience.

Graphics
Gambling games have never been strong on graphics. If you can see the cards, dice & the game board, then you probably don’t need much else. The three games have a very similar look and go together well. The cards in Fortune’s Tower are easily distinguished and the Spinnerbox spinners or tiles have a very fantasy rich feel to them while keeping quality graphics. In Keystone, the dice are easily distinguishable and the board looks good on the outside bets. However, the inside bets are sometimes hard to tell what exactly you are betting on and how much. Once you go through a few Keystone games, it does get easier. The graphics are crisp & clear overall and do a lot of good to keep that Fable feel.

Halo 3, the hype machine; have you drank the kool-aid, errr the Game Fuel yet? In the midst of a media storm and $170 million opening week sales, Halo 3 was released to the public in three different versions. For most people, the regular edition was enough to satisfy. Some like myself opted for the limited edition, which includes a tin and a bonus disc. Others decided they wanted a Master Chief helmet and opted for the legendary. No matter which edition you decided on, you were more interested in the amazing gameplay & multiplayer from the previous incantations. By the time it takes to come down from the caffeine buzz generated by the mixture of code red & live wire (& cough syrup I believe), though, you realize that Halo 3 — while awesome on many fronts — isn't quite the mega-wonder we all had hoped for.

Graphics

Games that present the action in full 1080p are starting to come into focus. Halo 3 is one of those dandy operations that supports this function and provides perhaps the best looking console video game to date. The colors are vivid (especially if you like the color green) and the environments are beautiful. Who would have known that Brutes could look this good? If the scenery goes underground and into the darkness, this is one of the rare games that I did not have a lick of trouble figuring out which way to turn. Even in the most dense jungle, very little distinction is needed to get to the next objective. Gunfire is easy to detect and as long as your shields hold up, you'll be able to see where it is coming from and return it in no time. Halo 3 will sell more 360 systems based on store displays alone (just look at those gorgeous loading screens) than any other game to this point.