Average Difficulty

The Dark Knight movie did big business this year and most people were quite surprised there was no official video game for the movie. Anybody who was looking for a Batman fix after the movie either paid $8 to see the movie again or tried to re-enact scenes with their best friends in their basement. However, there was a little relief to be had. The wonderful teams behind Lego Star Wars and Lego Indiana Jones decided to go to market with a Lego Batman game. But instead of focusing on the recent movies such as Batman Begins & The Dark Knight they moved their focus to the past. Their inspiration seemed to come from the first 2 Batman films with Michael Keaton and a strong dash of the awesome animated series that ran during the same time period. Would Lego’s humor and strong gameplay succeed or would the jokes go as sour as any thought of Robin in a future Batman movie (especially one with Christian Bale)?

Graphics
If you’ve seen either of the previous Lego-themed games, you kinda know what to expect. Little block pieces in bright and vibrant colors come together to form your favorite Batman hero or villain. The graphics despite the expected kid’s appeal hit very close to home. Everybody on the roster (outside of a few generics) looks good and move in well across the screen. Seeing Joker fight along side Batman or Robin is a hoot (in Free Play mode) to watch. Special attacks like Batarangs or Mr Freeze’s Ice Gun also look equally pleasing. The buildings and basic Lego Build-it’s also look fantastic and fun. Too bad you have to destroy most of them (but at least you will have a blast doing it).

World Heroes. When I was a teenager, one of my favorite games was World Heroes 2 for the Super Nintendo. I remember it distinctly because it was one of the last games I bought brand new for the SNES. I played the game for hours, then days and even into many assorted weeks trying to exploit all the characters from my favorites like Rasputin, Muscle Power, & Kim Dragon to even lesser characters like Johnny Maximum or Erick the Viking. With the exception of Mudman, (I never played Mudman and I'm still annoyed when fighting him to this very day) I beat the game with each and every character. This is one of my prouder achievements when it comes to fighting games, and with the exception of the Tekken series or compilations, the last fighting game I've really played for such a long stretch. One would then imagine my joy when I heard about World Heroes Anthology when it came out for the Playstation 2. I had also played the first World Heroes in my time, but the idea that I would get my favorite World Heroes 2, coupled with the original and 2 games I've never even played before; my mind suddenly became agaze with the possibilities.

Graphics
True to form, the four games that make up the Anthology are not enhanced or brought up to Playstation 2 standards (whatever that might be). Remember the titles as they appeared on the Neo-Geo or their MVS Standups? That is how they look here. Straight to form with all of the cheesiness of their characters. From Muscle Power's No #1 Pose to the lush jungle backgrounds of the Mudman, it's all here. It holds up fairly well in today's hi-def environment and is certainly far from boring with vibrant color and fairly good detail throughout. Naturally, World Heroes Perfect looks the best of the group but no title suffers too much from the graphical outlying of the day they were created in.

The Neo-Geo console was one of my favorite consoles growing up. My parents never had the money for the home machine or the outrageously priced carts. However, that did not keep me from spending many quarters on the standups day in and day out. Most of my Neo Geo quarters were thrown into games such as Ninja Combat, Sengoku and Magician Lord. The rich graphics, the ahead of its time gameplay were all amazing beyond belief. Almost twenty years later, SNK decides to make a happy man. Sixteen classics on a single dvd for my Playstation 2 console. Furthermore, they went and released it in the $20 price range. Very very happy.

Graphics
Neo Geo games were always famous for their bright and beautiful graphics. Check out any Neo Geo game from the time period. Metal Slug, plenty of action and detail. Baseball Stars 2, bold & distinct characters with wonderful show of color. Almost every title is like this. There are only a few exceptions from what I could see. Burning Fight did have some issues and was kinda jagged and I don't really remember King of the Monsters being as bland in the visual department. However, these minor details are few and far between and most are dead pan accurate translations of the graphics that I remember fondly.

A cold day in Vegas no more. Hopefully over the short vacation, you have had time to hit the slots, schmooze the local women and even rubbing your barrel a little more than you should. Why you ask? Because Rainbow Six, Vegas style is back. That's right; more taking cover and sneaking around killing terrorists in the land that never sleeps. Apparently the rent on the automatic terrorist prevention machines was a little high and so they have asked for your MTar firing, Flashbang throwing behind to lead the charge once again. Rainbow Six Vegas 2 takes back your 360 and hopefully sends us more than new maps and some spit and polish.

Graphics
I would probably be called a liar if I claimed that the graphics in RSV2 have been upgraded significantly in any fashion. It's still really good and very little difference can be deciphered. There is some improvement in shading and terrorists look more distinct. Guns do look fancier and I did notice an upgrade in blast patterns from various explosive devices. Advertisements also appear of better quality, but as you can tell I'm grasping at straws. One detrimental thing I noticed was that you find yourself shooting at your AI teammates a lot (or nearly) especially if you are taking on the role as Knight, Bishop's teammate in story mode. Human players are usually distinct but the two AI's look like any other terrorist.

Movie games are interesting, let's put it that way. A game usually comes out for a movie if it is adventure oriented and at least some kid will be interested in it. However, it's rarely ground breaking since it is usually left until the last minute and a rush project to meet demand. Once in a while, you get something that is a little different or at least interesting but more often than not it's standard questing fare with dull objectives and a way to rehash most of the movie. Spiderwick Chronicles for the PC is unfortunately just that. There are a few spots where it performs above the norm but mostly it is your standard movie game aimed to draw in the kids. But at least this keeps them occupied for a few days.

Graphics
The game recommends 256 megs of video ram. My card has 512. I should be fine and good to go. My processor speed fits right in the middle between minimum & recommended at a 2G. My main memory also sits in the middle at 768 megs. So perhaps this game won't move at the speed of light but it should get a fairly decent frame rate. Inside scenes are delightful, you can run from room to room with little or no slowdown. Once outside, the frame rate drops rather harshly and suffers from poor lit conditions even when you turn the brightness way up. The colors are good and I liked the character depth, it just plays a little bit slow when you are doing anything out in the fantasy world.

This coming weekend will be the start of the NFL Playoffs and the end of college football. Most people are drawn to play a football game of some sort at this time. Whether it would be an old classic or the newest Madden title, we feel the need to be close to the action. Some of us just really don't care that the Patriots might end up 19-0 and win the SuperBowl and would rather simulate some other scenario. That's why I chose to bring you a football review at this time of the year rather than the beginning of football year like most other columnists.I also chose a game that people might pass up at first glance. Madden isn't the only game in town (despite that whole license lockup issue) and perhaps there are other games out there with stronger gameplay.

Graphics
I've been playing football games before even the first Madden. (Colecovision babie!). With each new system that I play a football game, things keep getting better. Try going back to any of the first few Maddens on Sega Genesis and you can see the difference immediately. The last football game I played was NFL 2k5 on the PS2. All Pro Football uses a lot of the same elements and looks strikingly similar. The graphics do look more crisp and it makes good use of the new widescreen format. However, it simply hasn't changed much since NFL 2k5 and a lot feels like the same software on a newer console. Another problem is when you are playing as the QB and watching passing routes. Unless you know the routes backwards and forwards, you will sometimes miss which button to push to throw to the appropriate receiver.

Some of my most enjoyable gaming experiences have been with gaming compilations. "More bang for your buck" is the familiar slogan used to describe these games. Traditionally, these compilations show up late in console's life cycle in order to re-sell old titles that couldn't probably sell on their own. So needless to say the Orange Box surprised me on a couple of fronts. The 360 isn't an ancient or dying system by any means. Furthermore, by combining Half Life 2, the two sequels, Portal and Team Fortress 2 you bring together a package that from initial glance looks to be five great games in one. However, are these five games as vast as one would hope or instead are these five games that should have stayed on the pc to collect dust and be riddled about in debates about the best pc shooter to date?

Graphics
Half Life 2 is a pc first person shooter that was also found on the old Xbox and is backwards compatible with the 360. To be honest, it looked good then as did many Xbox titles that got the upconvert treatment. In bringing this to the 360, the visuals have received an upgrade. It's not perfect but it is very serviceable and on-line with many first person shooters on the Xbox 360. The two sequels get better with every turn and Episode 2 cranking out some impressive visuals to best the group. Portal while featuring similar graphics suffers from giving the player possible headaches due to the 360 degrees of interface. More on this later. Team Fortress 2 rounds out the group with a more cartoony style to its graphics design. TF2 is a case of either love it or hate it, it just so happens that it very much suits the game's overall style.

Some games take time to gain acceptance. This game started out a fledging curiosity, now the obsession has hit and everybody wants to play air guitar except with the a controller shaped like one. The game is Guitar Hero 3. This is the first installment that has hit every major console at the same time. This also marks the first time where they really pushed the concept of actual guitarists and musicians coming out to help such as Bret Michaels, Slash and the Sex Pistols. Some would describe it as a sell out especially since the team that made the original Guitar Hero was busy making Rock Band and the reins were left to Neversoft. How would they fare; could they possibly mess up what made the first two Guitar Heros so great?

Graphics
As previously said in other Guitar Heros, graphics has never been the game's strong suit. Many of the objects got a face lift and look better. The widescreen display and 1080p resolution is the greatest it has been. Problem is we as Guitar Hero enthusiasts never needed complicated graphics. We wanted notes across a plane and good music. Instead we get a muppet face male lead singer and a complicated star power bar. Actually the star power bar has been turned into some science experiment where you fill up incandescent light tubes when you hit your special notes. This becomes very confusing to followers of the series. Back to the muppet face male lead singer (and I don't mean Bret Michaels when he's singing Talk Dirty to Me). Your main lead singer is downright scary and not in a good way. All of the characters got face lifts but they should have kept them the same way as in the previous 360 Guitar Hero. Simplicity is better.

Some things just go together. Like Peanut Butter & Jelly, Sonny & Cher, Siskel & Ebert (okay, not so much). Puzzle Quest brings something together in complete harmony like no other game before it. Puzzles and Role Playing Games. Sure the Zelda or Breath of Fire series have puzzles in the game, but we are talking full integration where every battle is decided in a Bejeweled-like interface. Complete with mounts, spells, and other rpg-like elements; this could be the best idea of putting things together since I tried fritos and cream cheese. (Come on, you know you are curious)

Graphics

Puzzle Quest was first released on the DS and the PSP in early 2007. Things that look big on the tiny screen have to be scaled so that they fit appropriately when dealing with HD and the way the Xbox 360 operates. The colors and the objects on the screen are extremely colorful and vibrant. It's not mind blowing but it is certainly adequate and you will be able to navigate the menus with ease. Unless you are trying to read the text on the screen. For some reason, the text is very small and difficult to read. Perhaps I'm getting old but I found myself slowing down to read the text. This wasn't due to complexity or wanting to be careful to not miss a clue. Keep in mind, I also operate on a 42" HD Tv. If it is small for me, I cringe to worry about how small it might be for those will smaller sets (HD or not). The graphics look very good, however this one little attention to detail should have been taken care of in the testing stage.

Halo 3, the hype machine; have you drank the kool-aid, errr the Game Fuel yet? In the midst of a media storm and $170 million opening week sales, Halo 3 was released to the public in three different versions. For most people, the regular edition was enough to satisfy. Some like myself opted for the limited edition, which includes a tin and a bonus disc. Others decided they wanted a Master Chief helmet and opted for the legendary. No matter which edition you decided on, you were more interested in the amazing gameplay & multiplayer from the previous incantations. By the time it takes to come down from the caffeine buzz generated by the mixture of code red & live wire (& cough syrup I believe), though, you realize that Halo 3 — while awesome on many fronts — isn't quite the mega-wonder we all had hoped for.

Graphics

Games that present the action in full 1080p are starting to come into focus. Halo 3 is one of those dandy operations that supports this function and provides perhaps the best looking console video game to date. The colors are vivid (especially if you like the color green) and the environments are beautiful. Who would have known that Brutes could look this good? If the scenery goes underground and into the darkness, this is one of the rare games that I did not have a lick of trouble figuring out which way to turn. Even in the most dense jungle, very little distinction is needed to get to the next objective. Gunfire is easy to detect and as long as your shields hold up, you'll be able to see where it is coming from and return it in no time. Halo 3 will sell more 360 systems based on store displays alone (just look at those gorgeous loading screens) than any other game to this point.