Average Difficulty

During the 31 Nights of Terror, we here at Upcomingdiscs.com always like to do something a little different. Lots of other sites could sit here and write an essay on why Silent Hill is the greatest horror movie of all time...wait what? I was supposed to say Psycho or The Exorcist? Hrmmm, that's funny, I could have sworn I wrote it right for my notes. There has to be a reason, or it could be a fancy way of saying this 31 Nights of Terror, your favorite author's posts (That's me) will be focused on scary games rather than scary movies. The first such game is Oxenfree, we'll call it a ghost tale. And by the way, the original Silent Hill movie was quite awesome, seriously.

Another year for the franchise NBA video game of the console, portable and pc world has come. NBA 2k13 is automatically the best NBA game you will play this season before you even flip on the game menu because no other outfit can get their act together long enough to produce a viable game. With that aside, I suppose NBA 2k13 could have rested on their laurels but instead we get a game that is introducing a lot of new concepts. Let us go forth and play this hardwood smash of putting the ball into the ole peach basket.

Ultra realism is the mark of the hour for NBA 2k13 graphics and they are arguably the best the game has ever been in that department. Player's faces look reconditioned, custom animations have improved dramatically and uniforms are tailored to the slightest detail (with updates). It looks and feels like a television broadcast worthy basketball game. There are so many players to get right (including members of classic teams) but I think we can safely say that all of them are covered correctly here.

Looking over my video game collection, there is certainly a feel of games that are either set in the past or set in the future with the exception of sports games and a couple of driving titles. In particular, I do not look at a shooter and think that I want to play something that takes place now. I am a sucker for fantasy and sci/fi shooters primarily. But today, I have just the opposite, a very realistic present day third-person shooter in the name of Spec Ops: The Line. Let us see how it plays.

Spec Ops: The Line is set in Dubai of the United Arab Emirates. As you might guess, the game plays out like one huge desert. There are sweeping winds and an environment that looks trashed and forgotten by time. Even when the game takes to inside various buildings, there is still the sense of the dusty environment close outside. It is wonderful to look at but gives you the eerie sense that something horrible and deadly is right around the corner.

The quickest way I know for me to like a game is to give it a strong story. Games like Bioshock, Mafia and Skyrim succeed based on the fact that they provide entertaining and engaging stories. The player wants to unravel the mystery, take down that crime family, and slay that dragon because the story compels them to do so. This time around, we look at the game of the Darkness II, which takes a look at the story of Jackie Estacado and his ever going battle with the demon simply known as the Darkness.

For a game that participates so much in a dark setting, one might think that things such as detail might be tucked away and hardly ever seen. That could not be further from the truth. This game blends light and dark elements almost seamlessly. It is fairly easy for example to tell the difference between a dimly lit street light and by the same token, a large spotlight that Jackie needs to avoid.

When these 31 Nights of Terror started, I was pretty much set on spending time with both Condemned: Criminal Origins and the sequel Condemned 2: Bloodshot. As I got farther into researching the first adventure, I realized I rather keep on writing with the same material. There was certainly more story to tell and furthermore I liked what I was writing. Hopefully, you as the audience enjoyed it too. So here we go with the second part. Ethan's story has only begun.

Before I go ahead and continue with Part two, I do want to spend a few words on what I did with Part One. If you have not read it, please step back for a second and go back to Part One. Most will notice that for the most part, I followed the dialog word for word. However, I removed one character entirely. Lieutenant Rosa. Or as I like to call her, the cell phone character. Throughout the game, she analyzes crime scene data and gives Ethan all sorts of information. She was very much the epitome of a character created for a game. In a book or movie context, her role would be significantly reduced or perhaps even eliminated.

Perhaps it is a cliché for a lot of review writers on here to aspire to be “published writers”. To go beyond the webpages that we put out two and three times a week (and in case of some hard working site owners and webmasters, two to three times daily) and produce a physical, published book. For many of us, it is a dream that we wish we could make a reality. Personally, I have had that dream for over twenty years and after hardships, setbacks and general depression, I find myself in a place where I finally feel I can write. Hopefully in these pages, we can consider this another step towards that fulfillment.

Let me step back and briefly describe what the next three thousand words are going to be like before I plunge in. This is my attempt to put a video game in print. I am describing the situations and bringing words to life about feelings and thoughts from the playing the video game on the screen. I assure you that there is no plagiarizing here except pieces of dialogue that flow from the game itself. To be honest, this is a piece of fan fiction about a game that is incredibly rich with story and intrigue.

Most people my age grew up watching tennis with the likes of John McEnroe, Jimmy Connors or those who went for female competition went with Anna Kournikova and the Williams sisters. Maybe with the later, competition isn’t the right word. Needless to say, tennis can be a very entertaining sport to watch. For the most part, the video game world really hasn’t made too many tennis games that are entertaining to play. Hopefully that changes with 2k’s latest game: Top Spin 4.

After the cut scenes with a bevy of tennis action, we are introduced to a rather bland looking menu screen. Once one selects a mode and then the opponents along with the location, the court is opened. There, we are witness to some wonderful sights. There are forty different locations included and they can each stand on their own as fun places to play. All of the different surfaces show up brilliantly and even ones like clay show the tiniest of details including footprints and areas where you had to slide.

Baseball has always been a passion for me. I played the game as a first baseman until my sophomore year in high school and have watched the sport as long as I was able to see it. I still have fond memories of my dad taking me to tons of games where the Charlotte O’s would play (an AA farm team for the Orioles). My favorite team? The Phillies (since the early 80’s). So naturally, I was pretty excited to see Roy Halladay grace the cover of MLB 2k11 for the Xbox 360. Here is hoping to another great year.

(*Please note, the following review will have a heavy dose of Philly fanboyism. If you object to this sort of thing, feel free to go watch reruns of Gilligan’s Island or NYPD Blue. I’m not sure why a pansy who roots for the Braves or Yankees would want to read this review anyhow*)

My relationship with Fable is a mostly satisfactory experience. When I first bought my Xbox 360, the first game I actually purchased on the backwards compatible list was Fable: The Lost Chapters. Delighted by the gameplay and fantastic story, I quickly pre-ordered a limited edition copy of Fable 2 which in turn became my favorite game ever on the Xbox 360. Now, with the third one released, I decided to follow the same itinerary by purchasing a LE copy. It’s time to lead a revolution.

The video for this game is widescreen and capable of 1080p resolution. If you have played Fable II, you will notice a lot of similarities in the video presentation. Colors are lush here and there is a whole lot going on whether you are in the woods or in the thick of the city. Scenery really will catch you by surprise and even though a quest might lead you one way, you could find yourself easily going off the beaten path.

The sandbox style of games is a rather recent genre when compared to many of the old standbys. We could argue that the idea started as far back as Metroid or Legend of Zelda from the mid 1980’s. However, it was not popularized as a grand concept until the birth of Grand Theft Auto III. Since then, it seems that every time you turn around, you are presented with a new game in the open world. Enter Mafia II, a gritty game set in the 1940’s showing the ugly side of the mafia underworld. Can Vito and Joe set their sandbox apart?

The video for this game is widescreen and capable of 1080p resolution. Empire Bay is a dark place reminiscent of major cities in the time period. It is alive and full of people and there is much to see. Many of the buildings appear to be in bad shape and you can see details of the decomposition. You recognize life is brutal every which way you turn as the snow covers the landscape. The landscape is truly gorgeous and feels authentic.