Average Difficulty

Back in the day, I had a passion for side-scrolling beat em ups. Whether I was fighting with my bare knuckles, super powers or sword and sorcery, I liked them all. There were so many good ones: Double Dragon, X-Men Arcade, Knights of the Round and more. Apparently Capcom wants me to channel my gaming self from the early nineties and bring me two awesome games of the genre: Final Fight and Magic Sword, better known as Final Fight: Double Impact.

True to the Xbox Live Arcade format, there are actually a lot of options here for the graphics. You can choose to have the game in classic mode harking back to when these games were in the arcade. Capcom goes one step farther with this and includes the look and feel of an actual arcade curved CRT monitor. This is retro style at its absolute best. More arcade titles should employ this method of preserving old school graphics.

Data East was a great video game company that lasted from 1976 to 2003 when it declared bankruptcy. It had an arcade & pinball heyday for most of the eighties with many fantastic titles. Luckily, most of the assets were bought up by a single company called G-Mode when Data East was forced to sell them off. Recently, Majesco worked with G-Mode and re-released fifteen of them in a very nice retro collection for the Nintendo Wii. With fingers crossed, we hope that this collection has aged well.

It's really hard to sit here and rate graphics on games that range from 15 to nearly 30 years ago. One has to rate it in the context of the era. Most of the games are emulated perfectly. Heavy Barrel looks amazing (the NES really got an inferior version) as does Crude Buster or Caveman Ninja. However, I think we can safely say that Lock n Chase or Burnin Rubber are still pretty ugly. The colors are sharp and they don't need an HD presentation to stand up on their own two legs. The only complaint would be that the menus were really rather dull.

The last time I had played a WWE wrestling game was way back in 2007. Triple H was on the cover looking more menacing than usual and I had played the game for a few solid months. But to be honest, I was burnt out and frustrated with the grappling system and spent the last few years messing with older wrestling titles and Fire Pro Wrestling Returns for the Playstation 2. Fast forward to late 2009 and I suddenly find myself excited for a WWE wrestling game once again. Hopefully clever marketing wasn’t the only reason.

It’s true. No matter how many times I play a WWE game, the first thing I always notice is the graphics. All of the characters here look great for the most part including John Cena, Randy Orton and even lesser talents like Chavo Guerrero who are realistic to their real life counterparts. Rey Mysterio gets particular praise for the designer’s attention to the detail in his mask.

People rarely look for depth when it comes to games released on Xbox Live Arcade. This method of gaming mostly sees games that are puzzlers, recreations of once forgotten gems and the occasional sports diversion. A better word for these type of games: time wasters. However, most players wanted something more than a dumping ground for the newest falling block game, they wanted an awesome game in a small package at a thrifty price. Little do they know then that the people at Chair Entertainment have responded to that call and provided us with a game called Shadow Complex.

This could be one of the very few kinks in the armor. Since Shadow Complex is modeled after games like Super Metroid or Castlevania: Symphony of the Night, it is also made to look like those games but with HD rendering and some fancy paint. The game on a whole looks very good. However, certain areas are so dark (even with a flashlight), that sometimes you have no idea what is going on.

To say I’m not a country music fan is a bit of an overstatement. I’m not even sure what exactly possessed me to go to NewEgg.com and order a copy of Rock Band Country Track Pack. Oh yes, now I remember it was my fiancée and future wife, Sarah who thought I should be a little more diversified in my music. Apparently, 80’s hair rock was only popular in the late 80’s. I must have missed the memo. But surely, I have heard this thing called country before. I mean I attended more karaoke clubs in Texas during the mid to late 90’s than I care to think about. Once they were done throwing tomatoes at me after I finished my rendition of “Here I Go Again” by Whitesnake, they usually threw on an old Garth Brooks or Clint Black tune.

The graphics are the same here as any other Rock Band game. My thinking is that they make the graphics look so generic that they almost want you to export them into your Rock Band or Rock Band 2 setup so you can actually customize things like your character. The “cowboy” graphics you see on the back of the cover are nowhere to be found in the actual track pack unless they come up in some random generator. Your best bet is to import this into Rock Band and then pick your attire accordingly. There isn’t even any country and western intro video or anything besides a static title screen.

It was the summer of 1993, this little review writer was on his way to college for the first time. Among the many things I took to college with me, one of them was a computer. The computer was top of the line at the time; a 486-33mhz processor chip and an 170 meg hard drive. I said meg. Windows 3.1/Dos 6.22 was the OS combination and it had one game on it besides Solitaire. A shareware copy of Wolfenstein 3d. The game had actually been already out for a year but it was a popular game and on my pc as included software. Upon entering college, I played that game for hours and the hours turned into days. I would eventually buy the full copy of the game along with level editors and various mods. Thru the years, I have revisited the game on consoles and again on PC. Xbox Live Arcade out of the blue decided to release a port of the PC game and encourage me to play the adventures of BJ Blazkowicz once again. I’m glad they did.

It’s hard to believe that these graphics are over 15 years old for the most part. Sure, they redid parts of the title menu to make it Xbox Live friendly and added a few minor details, but it’s the same PC port brought over for the Xbox 360. Colors do seem a bit dated and there is that familiar clipping every so often, but it’s fairly easy to tell what is going on and they actually seem to move a lot cleaner and precise than on my 486. One could hope for an HD remake (or a port over of the 3do version), but this is one of the times I’m glad they didn’t.

The original Cellfactor was actually a technical demo published back in 2006 by Immersion Games. It was made for the Ageia Physx series of cards which later became a part of NVidia. This demo showed off things we in the first person shooter community took for granted, barrels and boxes. Barrels and boxes have long been staples in games for doing absolutely nothing but existing (occasionally a barrel might explode but that’s it). Thru this demo, your character could use his psychic powers to throw the items and watch as they interact with the environment. Then with help from Timeline Interactive, a PC game was produced in May 2007, available free to people who would visit their website. A couple of years later, they decided to make a Live Arcade game for the Xbox 360 using similar technology. Thus we have Cellfactor: Psychokinetic Wars. Eight hundred points later, it was worth the wait & the Live currency.

As mentioned in the above paragraph, the actual engine for this game has been around for a long time. This was a technical demo that was made to show off the graphics power for a series of PC cards. Then they went and got published with UBISoft (very well known for Unreal Tournament) and turned it into a heck of a graphical experience. Your character will fly around and the scenery compensates very well. There are minor graphical issues but nothing I felt that could be described as distracting. The seven maps included are fairly diverse and each show a wide array of color choices and palettes.

There haven’t been many compilation discs out for the 360 yet. There were the Orange Box and a few Xbox Live Arcade compilation discs. There was also Namco Museum Virtual Arcade which despite the plethora of titles wasn’t much more than a bunch of Xbox Live Arcade games and some retro titles thrown in for the nostalgia factor. Most of us retro purists were waiting for a compilation title that put together not only classic games but blended it with the new technology into an invigorating harmony. Our time has come in the form of Sonic’s Ultimate Genesis Collection. There are forty plus games from the Sega Genesis and a sprinkling of Arcade & Sega Master games with HD technology and Achievements. We are pleased.

Since most of these games were made in the late eighties to the early nineties, most of us would not expect for these games to stand out graphically. However, Backbone Entertainment has gone to the trouble to recreate every game in 16:9 quality. This does wonders for some games like the Sonics and the Streets of Rage series. However, in a few of the older games like Bonanza Bros or Gain Ground, the stretching is more evident and the quality doesn’t feel as strong. There is also the option to play these games in their original ratio and have a static background behind it.

The World of Warcraft is home to over eleven million people. Think about that figure for a moment. That's the size of an Ohio or Michigan or even more astounding parallel to the number of people inside Tokyo, Japan. A bunch of people playing gnomes, trolls, orcs, night elves and more. For four years, players have battled through the original World of Warcraft and the adjoining expansion pack: The Burning Crusade which allowed characters to play in Outland and bring their character to 70 levels of pain, sacrifice and dedication. Now they have a new task. The Scourge has come to take over Azeroth and bring an end to all life. They are lead by the Lich King Arthas and nothing will stop them until their mission is completed. This opens up players to a whole new area called Northrend as well as bringing us a new class: the Death Knight. But is it enough to stop the forwarding advance of the Scourge Army and Arthas' quest for blood?

(Please note, this article could not have been done without the cooperation of my girlfriend, Sarah. Her characters including her druid and her death knight were the instruments by which this review was created. I merely became a medium for the crafting of this article. I hope you the reader enjoys this interview and review of Lich King. Thank you.)

In 2004, the world received a top notch role playing game in the form of the original Fable for first Xbox console. It promised a lot of things, ideas and concepts that were sure to revolutionize the gaming world. The crew at Lionhead studios delivered on most of those promises and the game went well over double platinum. Among many things it promised, one of these was a true concept of good and evil. Every action has a reaction whether positive or negative. It was this concept and others that were expanded when it came to the making of Fable II. The game is dubbed by its designer Peter Molyneux as a game that even non-gamers should be able to enjoy. To be honest, he doesn’t even want traditional game reviewers to review the game. Lucky for him, tradition and me broke ties a long time ago.

Graphics
The original Fable was a beautiful game only held back by the power of the console. For Fable II, the graphics are improved dramatically from the beautiful towns to the countryside to the little characters like you and me. For those who downloaded Fable II Pub Games or stayed close to the Fable web site were introduced to dozens upon dozens of breath taking art. Of course, other companies had done this only to see none of it make the final product. I’m happy to report that these shots and more found its way into the final product and it really shows the attention to detail that the artists and designers took in constructing the look of this game. This is really some of the best graphics I have seen in a game, period. The only minor complaint I have is that the subtitles for the game are a bit small.