Posted in: Game Reviews by Michael Durr on November 2nd, 2012
When a company decides to adapt a made for pc game into something a console can play, it can either become a nightmare or something very rewarding. It simply is not a game of system requirements but rather adapting a keyboard layout and game play into something that allows for more bite sized morsels. But at the same time, one cannot produce a dumbed-down game and must pay homage to the classic. After years, I think we might have one of the very few games that has underwent this transformation and done it fantastically. Enter XCOM: Enemy Unknown.
The first thing the player will find themselves doing upon entering the game along with other options is changing the gamma setting on this game. In some cases, players such as me will be placing the cursor pretty close to the right. This game is very dark in theme and graphics and regardless of whether you advance the gamma meter towards the right or not, the player will always be looking towards the inevitable darkness.
Posted in: Game Reviews by Michael Durr on October 14th, 2012
Rarely in my video game reviewing do I get the popular game. I seem to gravitate more towards the forgotten gem or the niche cult hit. I do not mind it of course, it has lead me to discover many awesome smaller games such as the Darkness or Mafia II. However, today the story is different. In my hands is a contender for the game of the year. A game that blends first person shooters with role playing and enough loot to make a Diablo player blush. The game happens to be the Gearbox Software smash, Borderlands 2.
The first thing you will notice dropping into the world of Pandora is the cell-shaded environment. Admittedly, I was not in love with the graphics on first sight. I thought that the frozen wastelands was not all that impressive. However, once I found my way out of the ice and the snow, like Sanctuary for example, I noticed a more lush world full of color and details. It almost acted as a reward for those who finally worked their way out of the starting zone.
Posted in: Game Reviews by Michael Durr on November 14th, 2010
My relationship with Fable is a mostly satisfactory experience. When I first bought my Xbox 360, the first game I actually purchased on the backwards compatible list was Fable: The Lost Chapters. Delighted by the gameplay and fantastic story, I quickly pre-ordered a limited edition copy of Fable 2 which in turn became my favorite game ever on the Xbox 360. Now, with the third one released, I decided to follow the same itinerary by purchasing a LE copy. It’s time to lead a revolution.
The video for this game is widescreen and capable of 1080p resolution. If you have played Fable II, you will notice a lot of similarities in the video presentation. Colors are lush here and there is a whole lot going on whether you are in the woods or in the thick of the city. Scenery really will catch you by surprise and even though a quest might lead you one way, you could find yourself easily going off the beaten path.
Posted in: Game Reviews by Michael Durr on December 12th, 2008
The World of Warcraft is home to over eleven million people. Think about that figure for a moment. That's the size of an Ohio or Michigan or even more astounding parallel to the number of people inside Tokyo, Japan. A bunch of people playing gnomes, trolls, orcs, night elves and more. For four years, players have battled through the original World of Warcraft and the adjoining expansion pack: The Burning Crusade which allowed characters to play in Outland and bring their character to 70 levels of pain, sacrifice and dedication. Now they have a new task. The Scourge has come to take over Azeroth and bring an end to all life. They are lead by the Lich King Arthas and nothing will stop them until their mission is completed. This opens up players to a whole new area called Northrend as well as bringing us a new class: the Death Knight. But is it enough to stop the forwarding advance of the Scourge Army and Arthas' quest for blood?
(Please note, this article could not have been done without the cooperation of my girlfriend, Sarah. Her characters including her druid and her death knight were the instruments by which this review was created. I merely became a medium for the crafting of this article. I hope you the reader enjoys this interview and review of Lich King. Thank you.)
Posted in: Game Reviews by Michael Durr on November 24th, 2008
The original Fallout 3 was held in the firm hands of Interplay Entertainment under the working title of Van Buren. Developed by Black Isle Studios, that title never saw the light of the day when Interplay Entertainment went bankrupt and laid off the entire PC development team in late 2003. In 2007, Interplay sold the rights to the Fallout franchise to Bethesda who had developed the popular Elder Scrolls series. Bethesda scrapped the original code and worked on the project from scratch. It paid homage to many Fallout concepts and Fallout 3 saw gold in 2008. It was a long five years between the layoff of the original creators and the company who ultimately got the right to release the game. Was it worth the wait?
Graphics
The first thing that might strike you in the graphics department when you play Fallout 3 is that one never realized there are so many different shades of bleak. Shades of grey, black, brown & white are very prevalent here. But the good news is that the graphics are extremely detailed. People are easily seen and the darkness can sometimes be your best friend. The animation on a clean head shot and having the head roll down the hallway is one of the most satisfying pieces of graphic footage I’ve seen in a long time. My only real complaint is that once you get into the vast wasteland, the graphics while great tend to blend together into one continuous rock quarry.
Posted in: Game Reviews by Michael Durr on November 14th, 2008
In 2004, the world received a top notch role playing game in the form of the original Fable for first Xbox console. It promised a lot of things, ideas and concepts that were sure to revolutionize the gaming world. The crew at Lionhead studios delivered on most of those promises and the game went well over double platinum. Among many things it promised, one of these was a true concept of good and evil. Every action has a reaction whether positive or negative. It was this concept and others that were expanded when it came to the making of Fable II. The game is dubbed by its designer Peter Molyneux as a game that even non-gamers should be able to enjoy. To be honest, he doesn’t even want traditional game reviewers to review the game. Lucky for him, tradition and me broke ties a long time ago.
Graphics
The original Fable was a beautiful game only held back by the power of the console. For Fable II, the graphics are improved dramatically from the beautiful towns to the countryside to the little characters like you and me. For those who downloaded Fable II Pub Games or stayed close to the Fable web site were introduced to dozens upon dozens of breath taking art. Of course, other companies had done this only to see none of it make the final product. I’m happy to report that these shots and more found its way into the final product and it really shows the attention to detail that the artists and designers took in constructing the look of this game. This is really some of the best graphics I have seen in a game, period. The only minor complaint I have is that the subtitles for the game are a bit small.
Posted in: Game Reviews by Michael Durr on October 28th, 2007
Some things just go together. Like Peanut Butter & Jelly, Sonny & Cher, Siskel & Ebert (okay, not so much). Puzzle Quest brings something together in complete harmony like no other game before it. Puzzles and Role Playing Games. Sure the Zelda or Breath of Fire series have puzzles in the game, but we are talking full integration where every battle is decided in a Bejeweled-like interface. Complete with mounts, spells, and other rpg-like elements; this could be the best idea of putting things together since I tried fritos and cream cheese. (Come on, you know you are curious)
Graphics
Puzzle Quest was first released on the DS and the PSP in early 2007. Things that look big on the tiny screen have to be scaled so that they fit appropriately when dealing with HD and the way the Xbox 360 operates. The colors and the objects on the screen are extremely colorful and vibrant. It's not mind blowing but it is certainly adequate and you will be able to navigate the menus with ease. Unless you are trying to read the text on the screen. For some reason, the text is very small and difficult to read. Perhaps I'm getting old but I found myself slowing down to read the text. This wasn't due to complexity or wanting to be careful to not miss a clue. Keep in mind, I also operate on a 42" HD Tv. If it is small for me, I cringe to worry about how small it might be for those will smaller sets (HD or not). The graphics look very good, however this one little attention to detail should have been taken care of in the testing stage.
Posted in: Game Reviews by Michael Durr on November 6th, 2006
Opening
Happiness can be found inside a comic book. For years, especially in my youth, I would pick up copies of Daredevil, Spider-Man, Fantastic Four, and more to be fascinated by the intriguing story lines and the wonderful art. Sure there was comic book based games when I was younger but most of them weren't good enough to use as toilet paper nevertheless a coherent video game. That started to change as time went on especially once they started to add RPG elements to the game... such as X-Men Legends 1/2 and Ultimate Spiderman. Well the engine from Legends is back, in Marvel: Ultimate Alliance. I am also glad to say they tweaked the engine considerably and made it a great game to boot. Perfect? No...but easily the best pure RPG style superhero game to date.
Posted in: Game Reviews by Archive Authors on December 23rd, 2004
It’s the first console game from game design legend Peter Molyneux, the force behind such revolutionary PC works as Populous, Dungeon Keeper and Black & White. You probably already know all about his talent for coming up with novel gameplay concepts and his unerring desire to break down traditional game design walls. And you probably already know about his grandiose plans for Fable, about the open-ended, realistic game world and the ability to be as good or evil as you see fit.
So lik... me, you’re probably going into this review expecting Fable to be one of the best RPGs of all time. It is not. That being said, it’s still a successful and compelling game, particularly if you’re blessed with total ignorance. The less you know, the better it is.
Posted in: Game Reviews by Archive Authors on August 30th, 2004
The RPG market for the X-Box is really heating up. Within the last two years the X-box has arguably had the 2 best single player RPG’s out there – Morrowind and Knights of the Old Republic. And with Fable to make it’s entrance soon along with KOTR II in the works, it would take something truly memorable to make a serious impact in the RPG world of the X-Box. Sudeki is Climax Studios attempt to break into the upper echelon of the RPG market.
Gameplay