2k Games

When a company decides to adapt a made for pc game into something a console can play, it can either become a nightmare or something very rewarding. It simply is not a game of system requirements but rather adapting a keyboard layout and game play into something that allows for more bite sized morsels. But at the same time, one cannot produce a dumbed-down game and must pay homage to the classic. After years, I think we might have one of the very few games that has underwent this transformation and done it fantastically. Enter XCOM: Enemy Unknown.

The first thing the player will find themselves doing upon entering the game along with other options is changing the gamma setting on this game. In some cases, players such as me will be placing the cursor pretty close to the right. This game is very dark in theme and graphics and regardless of whether you advance the gamma meter towards the right or not, the player will always be looking towards the inevitable darkness.

Rarely in my video game reviewing do I get the popular game. I seem to gravitate more towards the forgotten gem or the niche cult hit. I do not mind it of course, it has lead me to discover many awesome smaller games such as the Darkness or Mafia II. However, today the story is different. In my hands is a contender for the game of the year. A game that blends first person shooters with role playing and enough loot to make a Diablo player blush. The game happens to be the Gearbox Software smash, Borderlands 2.

The first thing you will notice dropping into the world of Pandora is the cell-shaded environment. Admittedly, I was not in love with the graphics on first sight. I thought that the frozen wastelands was not all that impressive. However, once I found my way out of the ice and the snow, like Sanctuary for example, I noticed a more lush world full of color and details. It almost acted as a reward for those who finally worked their way out of the starting zone.

Looking over my video game collection, there is certainly a feel of games that are either set in the past or set in the future with the exception of sports games and a couple of driving titles. In particular, I do not look at a shooter and think that I want to play something that takes place now. I am a sucker for fantasy and sci/fi shooters primarily. But today, I have just the opposite, a very realistic present day third-person shooter in the name of Spec Ops: The Line. Let us see how it plays.

Spec Ops: The Line is set in Dubai of the United Arab Emirates. As you might guess, the game plays out like one huge desert. There are sweeping winds and an environment that looks trashed and forgotten by time. Even when the game takes to inside various buildings, there is still the sense of the dusty environment close outside. It is wonderful to look at but gives you the eerie sense that something horrible and deadly is right around the corner.

The quickest way I know for me to like a game is to give it a strong story. Games like Bioshock, Mafia and Skyrim succeed based on the fact that they provide entertaining and engaging stories. The player wants to unravel the mystery, take down that crime family, and slay that dragon because the story compels them to do so. This time around, we look at the game of the Darkness II, which takes a look at the story of Jackie Estacado and his ever going battle with the demon simply known as the Darkness.

For a game that participates so much in a dark setting, one might think that things such as detail might be tucked away and hardly ever seen. That could not be further from the truth. This game blends light and dark elements almost seamlessly. It is fairly easy for example to tell the difference between a dimly lit street light and by the same token, a large spotlight that Jackie needs to avoid.

“Hail to the King, baby.” That phrase through the years has escaped my lips on plenty of occasions. Most of the time, it has also ended by me being pushed onto the floor with a blanket and pillow and/or the eruption of laughter. Since Duke Nukem 3d debuted in 1996, I have always found new and not so appropriate situations to spew his catchphrases. Fifteen years later, nothing has changed, I still speak the Duke and I am still waiting for Duke Nukem Forever. Well today I shall wait no more.

When development for Duke Nukem Forever largely came about, the Playstation 2 and Xbox combination were ruling the console airways. As a result, this game looks straight out of that era with dated graphics that at best could be labeled as an early Xbox 360 first person shooter. The video is fairly rudimentary and detail can be found to be severely lacking or blurry.

Hopefully most of you enjoyed my experience of the first Bioshock game a couple of weeks back. Truth is, I’m still playing the first Bioshock, it is getting regular rotation with NBA 2k11 and Lego Rock Band. But, in an attempt to completely confuse myself, I decided to go ahead and tackle the sequel with only paper knowledge of the ending. This should go over as well as my first marriage. With only slightly less bloodshed.

Most people have figured out by reading my reviews, columns and other assorted passages of bloggery that I'm wired a little bit different. Most people wouldn't have the guts (or foolishness) to write a gaming column for four years on a site that is dominated by movie reviews. Contrary to many other review writers, I am interested in the story rather than the technical specs. It's no wonder that last year's 31 days of Horror, I wrote a rather long review on The Thing without even touching any information about the dvd or blu-ray release.

This Halloween spectacular I decided to go back to my gaming roots. As one might expect, I have a long list of games that I've bought and never touched. Two of those games were Bioshock 1 and 2. Games that are known for their attention to detail and deliver a frightening punch in the storyline. However, I knew in my heart after playing the first Bioshock for about twenty minutes that there was no way I could write a traditional review.

The sandbox style of games is a rather recent genre when compared to many of the old standbys. We could argue that the idea started as far back as Metroid or Legend of Zelda from the mid 1980’s. However, it was not popularized as a grand concept until the birth of Grand Theft Auto III. Since then, it seems that every time you turn around, you are presented with a new game in the open world. Enter Mafia II, a gritty game set in the 1940’s showing the ugly side of the mafia underworld. Can Vito and Joe set their sandbox apart?

The video for this game is widescreen and capable of 1080p resolution. Empire Bay is a dark place reminiscent of major cities in the time period. It is alive and full of people and there is much to see. Many of the buildings appear to be in bad shape and you can see details of the decomposition. You recognize life is brutal every which way you turn as the snow covers the landscape. The landscape is truly gorgeous and feels authentic.