Sega

When these 31 Nights of Terror started, I was pretty much set on spending time with both Condemned: Criminal Origins and the sequel Condemned 2: Bloodshot. As I got farther into researching the first adventure, I realized I rather keep on writing with the same material. There was certainly more story to tell and furthermore I liked what I was writing. Hopefully, you as the audience enjoyed it too. So here we go with the second part. Ethan's story has only begun.

Before I go ahead and continue with Part two, I do want to spend a few words on what I did with Part One. If you have not read it, please step back for a second and go back to Part One. Most will notice that for the most part, I followed the dialog word for word. However, I removed one character entirely. Lieutenant Rosa. Or as I like to call her, the cell phone character. Throughout the game, she analyzes crime scene data and gives Ethan all sorts of information. She was very much the epitome of a character created for a game. In a book or movie context, her role would be significantly reduced or perhaps even eliminated.

Perhaps it is a cliché for a lot of review writers on here to aspire to be “published writers”. To go beyond the webpages that we put out two and three times a week (and in case of some hard working site owners and webmasters, two to three times daily) and produce a physical, published book. For many of us, it is a dream that we wish we could make a reality. Personally, I have had that dream for over twenty years and after hardships, setbacks and general depression, I find myself in a place where I finally feel I can write. Hopefully in these pages, we can consider this another step towards that fulfillment.

Let me step back and briefly describe what the next three thousand words are going to be like before I plunge in. This is my attempt to put a video game in print. I am describing the situations and bringing words to life about feelings and thoughts from the playing the video game on the screen. I assure you that there is no plagiarizing here except pieces of dialogue that flow from the game itself. To be honest, this is a piece of fan fiction about a game that is incredibly rich with story and intrigue.

There haven’t been many compilation discs out for the 360 yet. There were the Orange Box and a few Xbox Live Arcade compilation discs. There was also Namco Museum Virtual Arcade which despite the plethora of titles wasn’t much more than a bunch of Xbox Live Arcade games and some retro titles thrown in for the nostalgia factor. Most of us retro purists were waiting for a compilation title that put together not only classic games but blended it with the new technology into an invigorating harmony. Our time has come in the form of Sonic’s Ultimate Genesis Collection. There are forty plus games from the Sega Genesis and a sprinkling of Arcade & Sega Master games with HD technology and Achievements. We are pleased.

Since most of these games were made in the late eighties to the early nineties, most of us would not expect for these games to stand out graphically. However, Backbone Entertainment has gone to the trouble to recreate every game in 16:9 quality. This does wonders for some games like the Sonics and the Streets of Rage series. However, in a few of the older games like Bonanza Bros or Gain Ground, the stretching is more evident and the quality doesn’t feel as strong. There is also the option to play these games in their original ratio and have a static background behind it.

ESPN NBA 2k5 is the basketball game for the cool and low priced Sega Sports at a meager $19.99 price point. My copy was purchased for $14.95 in fact at the local Best Buy. By competing with people's wallets, they have established solid competition with NBA Live 2005 by EA before they even open the box. As shown by well placed titles such as NFL 2k5 & NHL 2k5, one would think Sega Sports would have a fine showing with their basketball title. They have folks, it is a great sports game and debatably the best showing...this season, but it comes with a couple of tiny faults which need to be explored.

Graphics