Xbox Live Arcade

Back in the day, I had a passion for side-scrolling beat em ups. Whether I was fighting with my bare knuckles, super powers or sword and sorcery, I liked them all. There were so many good ones: Double Dragon, X-Men Arcade, Knights of the Round and more. Apparently Capcom wants me to channel my gaming self from the early nineties and bring me two awesome games of the genre: Final Fight and Magic Sword, better known as Final Fight: Double Impact.

True to the Xbox Live Arcade format, there are actually a lot of options here for the graphics. You can choose to have the game in classic mode harking back to when these games were in the arcade. Capcom goes one step farther with this and includes the look and feel of an actual arcade curved CRT monitor. This is retro style at its absolute best. More arcade titles should employ this method of preserving old school graphics.

People rarely look for depth when it comes to games released on Xbox Live Arcade. This method of gaming mostly sees games that are puzzlers, recreations of once forgotten gems and the occasional sports diversion. A better word for these type of games: time wasters. However, most players wanted something more than a dumping ground for the newest falling block game, they wanted an awesome game in a small package at a thrifty price. Little do they know then that the people at Chair Entertainment have responded to that call and provided us with a game called Shadow Complex.

This could be one of the very few kinks in the armor. Since Shadow Complex is modeled after games like Super Metroid or Castlevania: Symphony of the Night, it is also made to look like those games but with HD rendering and some fancy paint. The game on a whole looks very good. However, certain areas are so dark (even with a flashlight), that sometimes you have no idea what is going on.

It was the summer of 1993, this little review writer was on his way to college for the first time. Among the many things I took to college with me, one of them was a computer. The computer was top of the line at the time; a 486-33mhz processor chip and an 170 meg hard drive. I said meg. Windows 3.1/Dos 6.22 was the OS combination and it had one game on it besides Solitaire. A shareware copy of Wolfenstein 3d. The game had actually been already out for a year but it was a popular game and on my pc as included software. Upon entering college, I played that game for hours and the hours turned into days. I would eventually buy the full copy of the game along with level editors and various mods. Thru the years, I have revisited the game on consoles and again on PC. Xbox Live Arcade out of the blue decided to release a port of the PC game and encourage me to play the adventures of BJ Blazkowicz once again. I’m glad they did.

It’s hard to believe that these graphics are over 15 years old for the most part. Sure, they redid parts of the title menu to make it Xbox Live friendly and added a few minor details, but it’s the same PC port brought over for the Xbox 360. Colors do seem a bit dated and there is that familiar clipping every so often, but it’s fairly easy to tell what is going on and they actually seem to move a lot cleaner and precise than on my 486. One could hope for an HD remake (or a port over of the 3do version), but this is one of the times I’m glad they didn’t.

The original Cellfactor was actually a technical demo published back in 2006 by Immersion Games. It was made for the Ageia Physx series of cards which later became a part of NVidia. This demo showed off things we in the first person shooter community took for granted, barrels and boxes. Barrels and boxes have long been staples in games for doing absolutely nothing but existing (occasionally a barrel might explode but that’s it). Thru this demo, your character could use his psychic powers to throw the items and watch as they interact with the environment. Then with help from Timeline Interactive, a PC game was produced in May 2007, available free to people who would visit their website. A couple of years later, they decided to make a Live Arcade game for the Xbox 360 using similar technology. Thus we have Cellfactor: Psychokinetic Wars. Eight hundred points later, it was worth the wait & the Live currency.

As mentioned in the above paragraph, the actual engine for this game has been around for a long time. This was a technical demo that was made to show off the graphics power for a series of PC cards. Then they went and got published with UBISoft (very well known for Unreal Tournament) and turned it into a heck of a graphical experience. Your character will fly around and the scenery compensates very well. There are minor graphical issues but nothing I felt that could be described as distracting. The seven maps included are fairly diverse and each show a wide array of color choices and palettes.

The greatest game I ever bowled was probably around 180. A far cry from the perfect 300 but a decent game nevertheless. Most bowling video games are extremely simple in scope. Pick up a ball, roll it down the lane and see what pins drop. Sometimes you get to choose the curve of your ball and even the weight. But that is honestly about it. So when I saw that there was a new bowling game on Xbox Live Arcade, I didn’t think anything of it. However, once I tried the demo I realized this was something different. A game that blended bowling with miniature golf and created something kinda unique. I was so intrigued by the demo, I ended up coughing up the 800 points to make a review.

Graphics
Rocketbowl was originally a very simple PC game and had huge aspirations going into the Xbox Live Arcade format. The graphics are decent with major emphasis on the large variety of bowling balls that you can purchase. The balls look great with my favorite looking ball has to be the classic Fireball. The courses are okay, but most of them feel quite bland. If you are looking for a Hot Shots Golf or Tennis feel here with goofy players to play with, look elsewhere as your character or anybody you play against is merely a scoresheet and a small picture.

Fable II will become a reality on October 21st, 2008. The game promises to be even better than the first Fable which won game of the year awards on several sites. Fable was actually the first non-360 game I bought upon purchase of my Xbox 360. It is still my favorite non-360 game for my Xbox 360 to this date due to the rich graphics, intriguing storyline and variety. So when Fable II broke ground by announcing a set of three parlor gambling games were coming to Xbox Live Arcade, I jumped at the chance. My pre-order with Amazon was an automatic and my free code was soon sent to me. I was ready to start collecting items & turning some gold into much needed experience.

Graphics
Gambling games have never been strong on graphics. If you can see the cards, dice & the game board, then you probably don’t need much else. The three games have a very similar look and go together well. The cards in Fortune’s Tower are easily distinguished and the Spinnerbox spinners or tiles have a very fantasy rich feel to them while keeping quality graphics. In Keystone, the dice are easily distinguishable and the board looks good on the outside bets. However, the inside bets are sometimes hard to tell what exactly you are betting on and how much. Once you go through a few Keystone games, it does get easier. The graphics are crisp & clear overall and do a lot of good to keep that Fable feel.

Some things just go together. Like Peanut Butter & Jelly, Sonny & Cher, Siskel & Ebert (okay, not so much). Puzzle Quest brings something together in complete harmony like no other game before it. Puzzles and Role Playing Games. Sure the Zelda or Breath of Fire series have puzzles in the game, but we are talking full integration where every battle is decided in a Bejeweled-like interface. Complete with mounts, spells, and other rpg-like elements; this could be the best idea of putting things together since I tried fritos and cream cheese. (Come on, you know you are curious)

Graphics

Puzzle Quest was first released on the DS and the PSP in early 2007. Things that look big on the tiny screen have to be scaled so that they fit appropriately when dealing with HD and the way the Xbox 360 operates. The colors and the objects on the screen are extremely colorful and vibrant. It's not mind blowing but it is certainly adequate and you will be able to navigate the menus with ease. Unless you are trying to read the text on the screen. For some reason, the text is very small and difficult to read. Perhaps I'm getting old but I found myself slowing down to read the text. This wasn't due to complexity or wanting to be careful to not miss a clue. Keep in mind, I also operate on a 42" HD Tv. If it is small for me, I cringe to worry about how small it might be for those will smaller sets (HD or not). The graphics look very good, however this one little attention to detail should have been taken care of in the testing stage.

Bomberman has long been a friend of mine. I spent most of the early to mid 90's playing either the original Bomberman or Bomberman '93 for the Turbo Graphix 16 System. I played each until their eventual conclusion and then wouldn't touch them for years. So when there was word that a Bomberman game would come to Xbox Live I was very excited. But at the same time I was very skeptical. So skeptical, it took me about two months to download it and the accompanying first expansion pack. However, what came out of it was quite possibly the best multiplayer Xbox Live Arcade game of all time and one of the best reasons to own an Xbox 360 that doesn't involve a first person shooter.

Graphics

The main difference between Bomberman Live and Bomberman games of old (at least like I remember them) is the 2d to 3d jump. My eyes did a flip when taking in all of the new boards and how they looked in three dimensions. They are all very detailed from the Bombermen themselves to the blocks and surroundings. This is further helped by the widescreen presentation. No silly borders filling half the screen here. Bomberman has been completely redone and it shows in the presentation. The only difficulty anybody will experience in admiring these graphics is that there might be seven other Bomberman on the screen at the same time. So it can get crowded especially once you clear the explodable blocks out of the way. That and keep tracking of all the bombs on each path can lead you to some crazy frustrating situations. However, the graphics (up to 1080i) are crystal clear and rival some of the larger retail releases in crispness and vibrancy.

Simplicity takes time. That's the only logical explanation as to why a chess game has not appeared on XBOX Live Arcade until the team @ Freeverse & Strange Flavour decided to release some popular board games for us to enjoy. The give us Checkers, Mancala, Reversi as well as Chess for a very tidy 400 Microsoft Points ($5). While the release is far from perfect, it is one of those cases where we take what we can get.

Graphics

The four board game treat comes to us in what we hope is decent graphics. How hard can it be to represent black, white and a matching gameboard? Thankfully there is no eyesore here. Pieces are easily decipherable and you can tell what obstacles are in your way as you try to win the game. One notable exception in all of this, the chess game does not start with a top down view; it's slanted. However, with the analog sticks you can move the camera's perspective but its not perfect. This game also supports XBOX Live Vision which is mostly a bad thing in one-on-one encounters. Imagine getting your gaming rear handed to you by some five year old kid. Now that's bad enough on its own but think of his face laughing and mocking you. Yeah, there is nothing that will give you more humiliation than the sincere and disrespectful face of a snotty kid as he shows his Checkers poweress.

Opening

Board Games can be great experiences for families and friends to come together and enjoy themselves. A dice roll, a few spaces moved on the gameboard, and some money gained or paid are all sometimes a game needs. Up until May of this year there had not been any board games for XBOX Live Arcade. There had been a good handful of card games but nothing like Monopoly, Scrabble, or even Chess (there was Backgammon but who actually plays Backgammon?). That changed when ...ig Huge Games decided to create Catan based off the board game Settlers of Catan where resources and the luck of the dice roll were key in securing a victory. The hope was that they would create a game that would whip the rabid XBOX Live users in a frenzy similar to the constant stream of players that reside in UNO or Texas Hold Em. While it is still too early to determine if it will have staying power, there is no denying that Big Huge Games has created a fun and satisfying experience with Catan.