Regular Columns

Warner Bros wants to buy Midway, Thoughts on new hardware for Nintendo, and Bill Clinton in Fallout 3? - Welcome to the column that offered $9.95 for the rights to the TNA Impact series and was turned down because I bid in pesos known as Dare to Play the Game.

After playing 15 games in the franchise mode of NHL 2k9, I am a strong 11-4. Most of the games are very close, common scores being 3-2, 5-4 and the like. Overtime is a frequent occurrence as well. However, my luck in overtime has been very solid so far. By the way, I do the old traditional Sudden Death overtime, no pansy shootout for me.

Free Realms Draw a Million, Tatsunko vs Capcom and Wal-Mart Goes Gamestop? - Welcome to the column that will open up a used video game store and only take Super Mario Bros/Duck Hunt combo NES carts known as Dare to Play the Game.

Still playing NHL 2k9. I did pop a few achievements this week. Nothing special, just more of the win this many games, score this many assists and sit in the penalty box for these many minutes types. I stand at 200 achievement points and in franchise mode I am currently 6-2 on the middle of the road difficulty with the San Jose Sharks. Not bad, not bad. But even though I do like the game a lot, it doesn’t come without its faults.

I had the chance to chat with Kane Hodder on the phone today.

He agreed to talk with me for Upcomingdiscs.

Guitar Hero Smash Hits Setlist, Rock Band & Pearl Jam Unite, and Duke Nukem Forever ever? - Welcome to the column that is considering a petition to ban Rush from any Guitar Hero/Rockband title going forward known as Dare to Play the Game.

More NHL 2k9 greatness. I have moved up in difficulty, it is obvious harder but not too overbearing. However, it creates for a much more exciting game which is what I was looking for. There isn’t too much going in the achievement part due to a little bit less scoring and more competitive play. The penalty minutes are still racking up though. I’m certainly not getting tired of it but my gamerscore isn’t going to jump up overnight unless I go ballistic on it. Then, I run the risk of hating myself while I’m at it. I do plan to start a franchise and hopefully I will be able to knock down the amount of games in a season. I’m not looking for a full 80+ game schedule.

EA Sports Predictions, Turtles in Time Remake and Video Game Hall of Fame in Iowa? - Welcome to the column that will donate its copy of Leisure Suit Larry: Box Office Bust & Magna Cum Laude(as I’m probably the only guy who will admit owning both) to the Video Game Hall of Fame known as Dare to Play the Game.

Well, last week I was debating what to do with my time besides Rock Band, Poker & Bowling. I finally decided on NHL 2k9. It didn’t take long to crack it open after that and install it to my hard drive. I went with the weakest difficulty to start and turned off the part to call off-sides (always hated that call). Even though I had some trouble figuring out controls in my first game, by the third period, I was mastering skating and blowing shots by goalies.

Belgian director Fabrice Du Welz burst onto the horror scene in 2004 with Calvaire, an unforgivingly black tale of a young man running afoul of a town whose exclusively male population would make Leatherface blanch and get the hell out of Dodge. A distinctly European concoction, it nevertheless paid tribute to Deliverance and The Texas Chainsaw Massacre. It was an attack on the audience as assured as it was original. Now, Du Welz has followed up with Vinyan, which is no less original, no less assured, and stakes out its own identity distinct from its predecessor, while still sharing many of Calvaire's thematic preoccupations. People, I think we have an auteur in our midst.
A vinyan is, in Thai mythology, an angry ghost, the spirit of someone who has died a bad death and cannot make its way to the afterworld, and so remains to cause trouble for the living. A bad death is certainly what the son of Emmanuelle Béart and Rufus Sewell suffered: he was swept away by the Boxing Day tsunami. His parents are still grieving, still in Thailand, and Béart in particular cannot let him go. When, at a charity function, a video of the devastation in Burma is shown, Béart sees an indistinct image of a child that she insists is her son, still alive, sold out of a hospital instead of deceased. Sewell sees nothing of the kind, but agrees, in the face of his wife's implacable obsession, to try to find the child in the film. This means contacting the Triads, as they are the only means of sneaking into Burma. So begins a long journey into Hell.
If Calvaire's touchstone was the survival horror films of the 70s, Vinyan too looks to that decade for inspiration, but its model is very different: Apocalypse Now. In fact, I dare say that it is to that film what Apocalypse Now was to Heart of Darkness: a parallel journey with transplanted events and similar tones and themes. Both films and novel share, along with a nightmare boat odyssey into the jungle, a languorous pace that effectively conveys the enervating atmosphere through which the characters move, a careful attention to the oppressiveness of the jungle, which becomes a character in and of itself. There is also an abyssal loss of hope in all three works. Vinyan even re-creates a number the Coppola film's shots of passing trees. There is also a shared sense of penetrating into a strange, surreal world where nothing is explained and everything is possible. Had Marlon Brando appeared in the midst of the feral children that populate Vinyan's last act, I wouldn't have been a bit surprised.
But this journey into another world, signaled by crossing through barriers of fog and rain, is also one of the things that links Vinyan to Calvaire. While the pace and content of the two films is very different, their horrors both occur in dark forests, and both stories concern themselves with the destructive properties of grief. In Calvaire, innkeeper Jackie Berroyer convinces himself that poor Laurent Lucas is his wife come back to him, a psychosis that the entire town shares. Similarly, Béart refuses absolutely to believe that her son is dead. When presented with a boy who is clearly not her son, there is still a moment where it is clear that is willing to believe that it is. In both films, grief and desire are one and the same. They are creative in a the most terrible sense, distorting reality in toxic ways, and therefore, in the final analysis, utterly destructive. The true name for what they really are, then, is the death drive.
Viewers will find Vinyan a challenge. Even fans of Du Welz's first film might find this too slow. But don't go in expecting a visceral roller coaster. Instead, remember Apocalypse Now, especially in its second, increasingly bizarre half, and regard the work as a doom-laden tone poem, and your patience will be richly rewarded.
Oh, and is there an angry ghost? Not in the traditional supernatural sense. But in terms of psychological effects? Definitely. And there is more than enough of the uncanny to go around in the last act.

The Fate of Fallujah, Square Enix takes too long and How do those rules for Xbox 360 achievements go again? - Welcome to the column that can make sense of anything except achievements and New Kids on the Block reunion tours known as Dare to Play the Game.

At this point of the column, you are probably wondering if I kept playing Leisure Suit Larry after my review (just go with it okay). The answer is about enough time to finish another couple of quests (including a stupid timed one where I climb on top of buildings and find 11 different clues) and collect some more Larry awards. Then I calmly put it down and went back to a combination of WSOP 2008, Rockband and Rocketbowl.

I first became aware of J. T. Petty when his Mimic: Sentinel came through for review. I popped it on, expectations very low (it always seems to be a sign of a franchise's last gasp when the digits are dropped from the titles of sequels), and was pleasantly surprised by a clever reworking of Rear Window. Soft for Digging, his feature debut, was just as interesting, and was a quietly effective little ghost story. He hasn't been very prolific as a director (though he did find gainful employ scripting the first three excellent Splinter Cell games), and I missed his S&Man, but now he's back in horror territory with a bleak western with monsters: The Burrowers.

There's a bit of an echo of The Searchers in Petty's set-up: a group of white settlers are abducted, and a posse is formed to hunt down the guilty parties and rescue the captives. While the searchers assume they are after a group of Native Americans, in fact their quarry isn't human at all. What follows has the inevitability of tragedy (and, for that matter, of history): the posse (initially led by a psychotic military commander) perpetuates no end of atrocity against innocent parties, and it is pretty clear from the ferocious racism on display that these men needed very little excuse to start torturing and killing Native Americans. At the same time, the men are very vulnerable to attack from the burrowers of the title.

The Mystery of the E74, A Brand New Fallout, and Anti-Smoking Games for Soldiers? - Welcome to the column that smokes them if they got them and then sponges off of you for more known as Dare to Play the Game.

I finally did it. I played Leisure Suit Larry: Box Office Bust for the Xbox 360 this weekend. I’m sorry I did. The game can summed up in one phrase: Lazy programming. The base was there, but they simply didn’t come through in the execution. Feel free to read the review and you’ll understand more of what I am talking about. I did get 110 achievement points which isn’t bad…but I won’t play it anymore than to finish the game, if that. Don’t expect me to run around looking for all 100 Larry awards (I have a measly 12 right now cause I’m just not trying to find them).