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"Hi, I'm Chucky. You wanna play?"

When an unexpected package arrives at the home of Nica (Dourif) and her rather crazy mother Sarah (Quesnelle), they have no idea what it is or who might have sent it. We already know what's in the familiar-shaped package. That's right. After nearly a decade absence, Chucky's back.

For years it seems DreamWorks Animation has been living in the shadow of Pixar.  Sure, DreamWorks has had their success with Shrek and Ice Age, but when you stack the films next to Pixar’s library, you see Pixar just seems to be the best at what they do.  That is until The Croods came along; with the new DreamWorks release it would appear the animation studio has stepped up their game and released their best-looking 3D film to date.  My expectations were not too high with this release, but I was at least reliEepd I wouldn’t be watching Ice Age Ten: The Ice is Still Melting.  With a theater screening filled with what appeared to be thousands of little screaming children (remember in Gremlins when they were watching Snow White?) before the film I had been face- palming myself, feeling this had been a bad idea, but once the lights dimmed and the film began, my worries faded away.  The story may be a little weak, but there is something there that hooked me and kept me engaged throughout the Croods’ journey, and it turned out to be good eye candy that the entire family can enjoy.

From the start no time is wasted as Eep (Emma Stone) narrates the dangers of living in this dangerous world.  As far as Eep knows, she and her family, the Croods, are the last of their kind.  Fearing the night (and everything unfamiliar or unknown) the family takes shelter in a cave until the sun reappears and everything is thought to be “safe” by Grug (Nicolas Cage), the father and leader of the group.  Grug is a neurotic, overprotective parent who simply expects at any point something could happen and kill them all, so with the exception of family hunts, they never stray too far from the cave.  And as a teenager, living this cramped lifestyle surrounded by her family is becoming overwhelming for Eep, and her sense of adventure (and being a rebellious teen) is just too much.  Besides, living in a cave with your overbearing father, mother, brother and grandmother from sunrise to sunset is enough to make anyone want to venture anywhere despite all forms of danger.

All good things must come to an end, and so it was at Walt Disney Studios. The Golden Age of feature film animation had started with Snow White And The Seven Dwarves in 1937. By the end of the 1970's it was all but gone. As the studio entered the 1980's the things had gone from bad to worse. Walt was gone, and so it seemed was the magic. Most of The 9 Old Men had either retired or passed away. The studio leadership was considering closing the animated studio and moving on to live-action films only. It was a dark time for the artists and creative folks at the Mouse House. A shadow had fallen. Sounds pretty much like the beginning of a Tolkien tale, doesn't it?

Enter a new regime. Michael Eisner became the new head of the company, and Jeffrey Katzenberg teamed up with Walt's brother Roy Disney to head the new studio. The first thing they did was banish the animation studios from the Disney lot and set them up in warehouse-like trailers in the middle of industry nowhere. It looked like the axe had finally fallen. But the exile turned out to be the best thing that ever happened to this new generation of Disney talent. Under the new leadership the creative forces banded together and began to do something they hadn't in a long time. They began to dream once again.

"My name is Oliver Queen. For five years I was stranded on an island with only one goal: survive. Now, I will fulfill my father's dying wish to use the list of names he left me and bring down those who are poisoning my city. To do this I must become someone else. I must become something else."

That someone...that something else is the DC Comics character Green Arrow. Not to be confused by the same-colored Hornet or Lantern.

Mystery Science Theatre 3000 is an acquired taste. For me, I’ve really got to be in that certain mood to watch it. The idea is pretty whacked. Depending on the season you’ve got, Joel or Mike is trapped in space on the “Satellite of Love”. Doomed to spend his life watching very bad films, our hero makes the best of a bad situation. He uses his resources to construct a couple of robot pals. Together they watch the films from the front row, constantly riffing on them. If you’re like me, you’ve invited a few friends over to watch a schlock festival. The movies weren’t as important as the banter you created while watching. That’s exactly what you see here. The silhouettes of our host and his robots dominate the lower portion of the screen, where they provide alternative dialog and sometimes witty commentary on the action. The two evil station owners/mad scientists send them a new bad film each week to observe their reactions to the bombs. The films are broken up by off-the-wall skits and fake commercials to alleviate the tedium. The series started as a public access show in Minnesota and was picked up by Comedy Central, where the access quality remained as part of the show's charm. This is a show you could have produced for the cost of a lunch at McDonald's and remain on the value meal menu. What would happen if they got Hollywood money and a chance to go big?

The idea started actually while the show was quite young and still just a local phenom. It was the early Joel years, and ideas for a feature film were always flying among the writers. One of the early ideas had robot Crowe reproducing Steve McQueen's motorcycle stunt from The Great Escape, except this time it was to get to a sunbathing Kim Cattrall. Apparently Cattrall was into the idea, but costs and other factors killed the idea in the...well...idea stage. Other ideas included a musical. None of these ideas got off the ground, and the show continued to plow its television horizons, cultivating a bit of a cult following.

"The needs of the many outweigh the needs of the few."

Every Star Trek fan has had that phrase beaten into their brain about as many times as Uncle Ben's mantra about great power and great responsibility. Who knew that the tagline was appropriate to filmmaking? When J.J. Abrams signed on to direct the reboot/remake/reimagining/rehash (insert your own word here) of Star Trek he quickly made it known that he was not really that into the franchise. He considered himself a Star Wars man, and a chill went through the spine of every Trek fan on the planet. I approached the 2009 effort with dread.

"You don't have to have super powers to be a superhero."

I know that's right. Hi. I'm Baby, and I'm the German Shepherd / Chow mix that runs security here at Upcomingdiscs. We call it Baby On Board Security, and if you want to know what my superpower is, just try and deliver one of your Fed Ex or UPS packages when I'm on duty, which is all the time. And that spells F A N G S.

People have used a lot of different words to describe Michael Bay and his films: “loud”, “blockbusters”, “mindless”, “soulless”, “Hitler” and, of course, “awesome.” One of the words you don’t normally associate with Bay’s undeniably successful output is “clever.” I daresay Pain & Gain is the most interesting movie the action auteur has ever made; the film is both seriously silly and surprisingly smart in how it presents its stupid characters.

“Unfortunately, this is a true story.”

Any story about a hidden world that exists just outside the view of human eyes is bound to fire up your imagination. It helps explain why the Toy Story movies and Monsters Inc. are some of the most beloved family films of the last 20 years. Epic — the latest offering from Blue Sky Studios — seeks to capture some of the inventive magic of those Pixar films, but too much of the movie winds up playing out like a generic hero’s journey. Thankfully, there are still plenty of things to like in this animated hit, which suggests there’s a big world of little people out there.

“Many leaves, one tree. We’re all individuals, but we’re still connected.”

"You know, there's been a heap of legends and tall tales about Robin Hood. All different, too. Well, we folks of the animal kingdom have our own version. It's the story of what really happened in Sherwood Forest."

It didn't even start as a Robin Hood story at all. Walt Disney had many ideas and plans for fables and fairy tales that he hoped to bring to life with a feature animation film. It's no surprise that most of these ideas and plans simply never went beyond the dreaming stage. A few were caught up in production struggles, and remnants of those efforts can still be found in the treasure trove that is the Disney Archives. Some of these projects, however, were reinvented and became something very different from what was originally planned.