Monsuno: Destiny
Posted in No Huddle by J C on January 3rd, 2013
“For every dark, a light. For every foe, a friend. For every question, an answer. For every key, a lock.”
And for every kid-centric animated program, a lucrative line of tie-in toys. Monsuno borrows liberally — the nicest way I know of saying “rips off” — from previous phenomena like Beyblade, Pokemon and Yu-Gi-Oh! Though it primarily exists to help sell derivative trading cards and action figures, the show establishes a surprisingly intriguing world in its first handful of episodes.
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